Хочу еще отыгрывать полностью проксевых диких орков с этим ростером:
Unit Name ## WS BS St To Wo In At Ld Save Cost
Warboss (HQ) 1 5 2 5/10 4 3 4 4/6 9/1 3+ 350
Independent Character; Power Klaw (x1); Slugga
(x1)
Super Cyboar Cavalry; 3+ armour save; +1 Attack; Rider killed [30]
on 1-3 in difficult terrain; The Warboss and all
other Cyboars in his unit are Fleet of Foot.
Big Horns / Iron Gob +1 Leadership if leading a Mob. [5]
Attack Squig The ork has a pet Attack Squig: [5]
Attack Squig 1 3 - 3 3 1 4 2 3 6+ [0]
Nobz Bodyguard 5 4 2 4 4 2 3 3/5 7 4+ [218]
Choppa (x1); Slugga (x1)
Cyboar Cavalry; 4+ armour save; +1 Attack; Rider killed [15]
on 1-3 in difficult terrain.
Pigdok 1 3 3 3 4 1 2 1/3 7 4+ [28]
May attempt to dope a unit of Boarboyz,
Squiggoths, Herdas or Madboyz; Choppa (x1);
Slugga (x1)
Cyboar Cavalry; 4+ armour save; +1 Attack; Rider killed [15]
on 1-3 in difficult terrain.
Madboyz (Troops) 16 3 3 4 4 1 2 2/3* 7 6+ 137
Ignore morale and pinning tests; Other Orks will
not Mob Up with Madboyz; Madboyz become
'disturbed' on a roll of 1 every turn (but not
when in an Assault); Slugga & Choppa (x16)
Pigdok 1 3 3 3 4 1 2 1/2 7 6+ [25]
May attempt to dope a unit of Boarboyz,
Squiggoths, Herdas or Madboyz; Choppa (x1);
Slugga (x1)
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Madboyz (Troops) 16 3 3 4 4 1 2 2/3* 7 6+ 137
Ignore morale and pinning tests; Other Orks will
not Mob Up with Madboyz; Madboyz become
'disturbed' on a roll of 1 every turn (but not
when in an Assault); Slugga & Choppa (x16)
Pigdok 1 3 3 3 4 1 2 1/2 7 6+ [25]
May attempt to dope a unit of Boarboyz,
Squiggoths, Herdas or Madboyz; Choppa (x1);
Slugga (x1)
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Madboyz (Troops) 16 3 3 4 4 1 2 2/3* 7 6+ 137
Ignore morale and pinning tests; Other Orks will
not Mob Up with Madboyz; Madboyz become
'disturbed' on a roll of 1 every turn (but not
when in an Assault); Slugga & Choppa (x16)
Pigdok 1 3 3 3 4 1 2 1/2 7 6+ [25]
May attempt to dope a unit of Boarboyz,
Squiggoths, Herdas or Madboyz; Choppa (x1);
Slugga (x1)
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Madboyz (Troops) 17 3 3 4 4 1 2 2/3* 7 6+ 144
Ignore morale and pinning tests; Other Orks will
not Mob Up with Madboyz; Madboyz become
'disturbed' on a roll of 1 every turn (but not
when in an Assault); Slugga & Choppa (x17)
Pigdok 1 3 3 3 4 1 2 1/2 7 6+ [25]
May attempt to dope a unit of Boarboyz,
Squiggoths, Herdas or Madboyz; Choppa (x1);
Slugga (x1)
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Madboyz (Troops) 17 3 3 4 4 1 2 2/3* 7 6+ 144
Ignore morale and pinning tests; Other Orks will
not Mob Up with Madboyz; Madboyz become
'disturbed' on a roll of 1 every turn (but not
when in an Assault); Slugga & Choppa (x17)
Pigdok 1 3 3 3 4 1 2 1/2 7 6+ [25]
May attempt to dope a unit of Boarboyz,
Squiggoths, Herdas or Madboyz; Choppa (x1);
Slugga (x1)
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Grot Styboy Each Styboy in base contact with a Doc gives him [5]
a +1 bonus when fixing Orks.
Grot 1 2 2 2 2 1 2 1 5 - [0]
Squiggoth (Heavy Support) 1 2 3 9 7 6 1 4 7 4+ 150
Monstrous Creature. May carry twice the number of
orks with shootas as wounds, who may not
dismount. All squiggoths are fearless and igmore
all morale and pinning tests.; Massive; Transport
(20); Twin Linked Rokk. Launcha (x3)
Squiggoth (Heavy Support) 1 2 3 9 7 6 1 4 7 4+ 150
Monstrous Creature. May carry twice the number of
orks with shootas as wounds, who may not
dismount. All squiggoths are fearless and igmore
all morale and pinning tests.; Massive; Transport
(20); Twin Linked Rokk. Launcha (x3)
Squiggoth (Heavy Support) 1 2 3 9 7 6 1 4 7 4+ 150
Monstrous Creature. May carry twice the number of
orks with shootas as wounds, who may not
dismount. All squiggoths are fearless and igmore
all morale and pinning tests.; Massive; Transport
(20); Twin Linked Rokk. Launcha (x3)
Option Footnotes:
Choppa +1A if used with another Pistol or CC Weapon.
Saving throws of 3+ or 2+ count as 4+ against a
Choppa.
Power Klaw Doubles strength, no armour save & always strikes
last in close combat. +1A if used with another
Pistol or CC Weapon.
Slugga 12"R, S4, AP6, Pistol. +1A if used with another
Pistol or CC Weapon.
Twin Linked Rokk. Launcha 24"R, S8, AP3, Assault 1, Linked.